Goldy Sekhon

Thursday, August 20, 2009

3D-Coat 3.00.08 Multi-platform

3D-Coat 3.00.08 Multi-platform




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3D-Coat is a useful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing and developed specifically for game development, etc...

Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface. Retopology tools. 3D-Coat combines the most powerful retopology approaches in one package.

3D Layers. Every layer consists of a colour, specular, transparency, and displacement channel.

Compatibility. Full compatibility with Light Wave 3D, Modo (via .lwo format), Maya, 3ds Max, Carrara (via .fbx and .obj format).

3D mouse support. 3D-Coat supports 3D SpaceNavigator by 3DCONNEXION.
Connection with Adobe Photoshop. It can deeply integrate with Adobe Photoshop (R) or any other PSD editor.



1) Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing! You can change topology as you wish. This approach gives you an absolute feeling of freedom in sculpting. It is not based on surface deformation but on volume building and filling. Feel like a true artist here, don't think about polygons and structure, just express yourself as an artist! 3D-Coat V3 supports NVIDIA's CUDA™ technology which considerably accelerates volumetric sculpting performance.


2) Per pixel painting – fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide.



3) Improved retopology tools. New cap tool allows you to fill holes and finish retopologisation of tales or ends of fingers with just one click!


4) Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.

5) Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.

6) Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.

7) Customizable scene background – you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.



Code:
http://www.3d-coat.com/news3_0.html




Download:

Code:
http://hotfile.com/dl/10260285/6603e4e/3d-coat30008m.rar.html



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